"And then we can stay up all night and watch Return of the Insane Zombie Pirates from Hell 4!"
Vocabulary
1) Project Scope: The part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines.
2) Change Orders: Requested change to a project's scope which should either be appr8o00v0ed 8or denied.
3) Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope. (The means things are taking longer than planned.)
5) Target Audience: The specific group of consumers that will most likely want to buy your product of service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7) Questions to ask a client: What are the goals of a project? Who is the target audience? What are the audience demographics?
8) Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs. print document, etc.)
9) Timeline: The estimated time it will take to complete a project and when it's due.
10) Project Phases: The grouping of steps required to finish a project- they are broken down into sections and put on a timeline.
11) Planning and Analysis Phase: The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phase: The last the step in the project when final project is done and either put on a website, published in a book, or printing
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (do rough sketches), make edits and refine work. This is specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time.
18) Destructive Edits: When you make edits that are permanent.
19) Printing Specs (for art being printed on paper): Files should be set to CMYK (cyan, magenta, yellow, and black). The resolution (pixels per inch) should be 300.
20) Screen Specs (websites / electronic graphics): Files should be set to RGB (Red, green, blue). The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in Photo made up of square pixels. Cannot be enlarged without losing quality.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality.
23) Dimension: The exact size of your file.
24) Proportion / Aspect Ratio: The ratio of an image's width to height.
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph (or any stacked text.)
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color= Additive: In RGB color mode, you add all the colors together to make white. Setting the red, green, and blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color=Subtractive: This works oppositely. In CMYK you subtract all the colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printing your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image.
33) Alignment: The placement or arrangement of elements in a design along visual axis to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
35) Mockup: A scale of full-size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) that represent a company or brand and help differentiate it from competitors.
2) Change Orders: Requested change to a project's scope which should either be appr8o00v0ed 8or denied.
3) Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project.
4) Scope Creep: Continuous and unauthorized growth of a project's scope. (The means things are taking longer than planned.)
5) Target Audience: The specific group of consumers that will most likely want to buy your product of service.
6) Demographics: The groupings in your target audience that can be age, culture, education levels, income levels, and gender.
7) Questions to ask a client: What are the goals of a project? Who is the target audience? What are the audience demographics?
8) Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs. print document, etc.)
9) Timeline: The estimated time it will take to complete a project and when it's due.
10) Project Phases: The grouping of steps required to finish a project- they are broken down into sections and put on a timeline.
11) Planning and Analysis Phase: The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phase: The last the step in the project when final project is done and either put on a website, published in a book, or printing
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (do rough sketches), make edits and refine work. This is specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time.
18) Destructive Edits: When you make edits that are permanent.
19) Printing Specs (for art being printed on paper): Files should be set to CMYK (cyan, magenta, yellow, and black). The resolution (pixels per inch) should be 300.
20) Screen Specs (websites / electronic graphics): Files should be set to RGB (Red, green, blue). The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in Photo made up of square pixels. Cannot be enlarged without losing quality.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality.
23) Dimension: The exact size of your file.
24) Proportion / Aspect Ratio: The ratio of an image's width to height.
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph (or any stacked text.)
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color= Additive: In RGB color mode, you add all the colors together to make white. Setting the red, green, and blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color=Subtractive: This works oppositely. In CMYK you subtract all the colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printing your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image.
33) Alignment: The placement or arrangement of elements in a design along visual axis to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
35) Mockup: A scale of full-size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) that represent a company or brand and help differentiate it from competitors.
Vocabulary
1) Symmetry: The work of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline.
2) Radial Symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3) Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point.
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: A file type used for online (NOT printing) that has a transparent background.
6) RAW File: An uncompressed file directly exported from a camera with the most detail possible for editing. Can be compressed into JPG files.
7) Release: A legal document giving permission from the copyright holder to use copyrighted material.
8) Metadata: Information about an image such as copyright information.
9) Rasterize: To convert a vector image to pixels (raster image). Text and shapes created with the shape tool are the only vectors in Photoshop.
10) Resample: To change the dimensions of a raster image by adding or deleting pixels through sampling.
11) Gradient: A gradual fade between colors
12) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) Crop: To cut out unnecessary parts of an image.
14) Grayscale: The use of only black, white, and shades of gray in an image.
15) Saturation: The intensity (brightness) of a color.
16) Value: The lightness or darkness of a color.
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) Non-Commercial: Copyright license that does not allow profit to be made from the use of a creative work.
19) Public Domain: Creative work that can be used without permission because it is owned by the public and not an individual.
20) Development Order: 1-Planning, 2-Designing, 3-Building, 4-Testing, 5-Publishing.
21) Orientation: Specify a page orientation for the document as either portrait or landscape.
22) Foreground: Elements in a composition that are closest to the viewer.
23) No Derivatives: Copyright licenses that allows others to use a creative work but it cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix and modify a creative work.
25) Iterative Design: Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) Gestalt Principle: When things appear to be similar to each other.
28) Emphasis: The principle of design that highlights the most important elemnts.
2) Radial Symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3) Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point.
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: A file type used for online (NOT printing) that has a transparent background.
6) RAW File: An uncompressed file directly exported from a camera with the most detail possible for editing. Can be compressed into JPG files.
7) Release: A legal document giving permission from the copyright holder to use copyrighted material.
8) Metadata: Information about an image such as copyright information.
9) Rasterize: To convert a vector image to pixels (raster image). Text and shapes created with the shape tool are the only vectors in Photoshop.
10) Resample: To change the dimensions of a raster image by adding or deleting pixels through sampling.
11) Gradient: A gradual fade between colors
12) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) Crop: To cut out unnecessary parts of an image.
14) Grayscale: The use of only black, white, and shades of gray in an image.
15) Saturation: The intensity (brightness) of a color.
16) Value: The lightness or darkness of a color.
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) Non-Commercial: Copyright license that does not allow profit to be made from the use of a creative work.
19) Public Domain: Creative work that can be used without permission because it is owned by the public and not an individual.
20) Development Order: 1-Planning, 2-Designing, 3-Building, 4-Testing, 5-Publishing.
21) Orientation: Specify a page orientation for the document as either portrait or landscape.
22) Foreground: Elements in a composition that are closest to the viewer.
23) No Derivatives: Copyright licenses that allows others to use a creative work but it cannot be changed in any way.
24) Share Alike: Copyright license that allows others to reuse, remix and modify a creative work.
25) Iterative Design: Involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) Gestalt Principle: When things appear to be similar to each other.
28) Emphasis: The principle of design that highlights the most important elemnts.